Monday, July 30, 2007

Let's talk business....which business? ain't it free?

Ok, business they say... ok lets talk business :D

Yes, the primskirtbuilder is and will remain free. However, I think i managed to find a way to help you in distributing it and to share the tips - so you can get money by distributing free software. Interesting ? read on...

I've created a primskirtbuilder distribution kit, which you will get inside any copy of the primskirtbuilder now, and also as a separate box to the right of it at the plot in Mindulle.

You get:


  • a landmark to plot in mindulle

  • a wonderful texture made by Vint to put on the wall

  • the panel with this texture

  • README file

  • Primskirtbuilder itself

  • A copy of the primskirtbuilder distribution kit

  • My tip jar, which will give you 50% of the tips as a distributor, and will give the other 50% to me to pay for the beers :)



The the tip jar had to be made closed-source, to prevent any altering of it - (it does have to request the debit permission from you!), so check very carefully that the script is made by me, and that the tip jar has the same look as on the original distribution area. You can get anyway the full source of the script in the README notecard to check what it does. If you do not trust me - then delete the tip jar! :)

The kit itself is no-mod too, just to prevent the temptation of adding the stuff to it :).

What do I expect from this ?


  1. increased distribution of the primskirtbuilder since it creates a financial incentive (variable and irregular, I do admit - but these are the rules) for people to distribute an open-source free product.

  2. maybe, some more lindens for me as a result of this activity. I am curious if it becomes anything significant (and if it becomes anything at all :)



have fun!

Sunday, July 29, 2007

Is popularity a good thing ?

Today one of my old SL friends, Dinova Yanyean, who saw the primskirtbuilder some time ago, and has been always telling me I should market it (which I hate to do, since it is a boring activity for me), decided to help me out with this, and notified a folks in a few groups about it.

The effect was incredible :) Well, see yourself.

primskirtbuilder_1

Tons of people arriving, trying the stuff out, chatting - so, having a lot of fun.

primskirtbuilder_2

After a while the wave started to decline, when I got an IM from Jerry Martin, whom I invited to the area to continue the discussion. In a nutshell the proposal is that I should close-source the primskirtbuilder and start selling it at L$2000. While the idea is interesting, it does not go very well with my principles, so the primskirtbuilder will remain free and GPL-licensed. (this does prohibit the close-sourcing of the derivatives of it and blunt reselling of them too, btw).

I will enclose the discussion for your information - according to what I know, the pasting of the public chat does not classify as going against ToS, so I presume it is OK.

I will enclose the start of the discussion for your information.



[17:55] You: hi Jerry
[17:55] Jerry Martin: hi there
[17:56] Dinova Yanyean: hey fashion officer
[17:56] Jerry Martin: pleasure you meet you all
[17:56] You: indeed.
[17:56] You: so wanna give it a whirl ?
[17:56] Jerry Martin: sure
[17:56] You: grab a copy and rez it on the floor
[17:57] Jerry Martin: holy cow , lock that thing up and put it in a vendor , charge 2000L for it
[17:57] Dinova Yanyean: looll
[17:57] Jerry Martin: not kidding
[17:57] Dinova Yanyean: i told him too
[17:57] Dinova Yanyean: lol
[17:57] Dinova Yanyean: but its now free
[17:57] Dinova Yanyean: and copiable
[17:58] You: well, its been free for a few months
[17:58] Dinova Yanyean: lol
[17:58] Dinova Yanyean: please test it i want to see what you think about it
[17:58] You: that's one of the reasons opensource is good..
[17:58] Dinova Yanyean: its command free
[17:58] Dinova Yanyean: a really new idea
[17:58] Jerry Martin: Dinova , i'm the original inventor of the PrecisionWear Dress Maker , it's been around for a year and a hlf
[17:58] Dinova Yanyean: ohh ups
[17:58] Dinova Yanyean: lol
[17:59] Dinova Yanyean: i didn't know
[17:59] Jerry Martin: it's currently in the patent pending stage
[17:59] You: i did not know about precisionwear either - i just saw a looprez freeb script and wanted to improve the user experience :)





Since Vint was quite an integral part of the creation of the primskirtbuilder (I did create it for her, as it quite obviously says in the script :), I did invite her - so the remaining part of the chat is to be continued on her blog.

Apparently, Ged Larsen (the creator of the LoopRez, from free version of which I did borrow the base logic - even though it was modified - Thanks Ged, btw! While the formulae are not difficult, rewriting them from scratch would have been very boring) did receive even some patent claims about the same matter.

What I have said to Mr. Martin, and what I will repeat here - I would like to continue as before (especially since now that the primskirtbuilder has been out there for some time and I can not control the distribution of the full-mod object - and especially since the only time I did hear about the prim skirt building was Ged Larsen's LoopRez script that I got from Vint). And while the conversation was interesting and entertaining, this is my decision.

Today I saw myself quite a few happy people - even those that did not have L$2000 probably. And this is something I am not willing to lose.

So - feel free to grab a copy and tell your friends :-)

p.s. I do have a couple of interesting ideas for all the users of the primskirtbuilder, should post them sometime within a month (if the RL does not interfere) - so check the news every now and then...

UPDATE: I did get a reply from Ged Larsen, where he mentioned that although my free script did pretty much kill the interested for him in pursuing a new version, but that I am all right to use the script that he has released into public domain.

So - thanks a lot to Ged! And folks - Ged does make other stuff, so go and check out his blog at http://slged.blogspot.com/. He has a very nice LinkRez generator which will help you save some time if you are building the necklaces.

Saturday, July 28, 2007

Financial regulations in SL - good, bad, or inevitable ?

With the unfolding of the WSE-gate, and the Ginko fighting bank run (presumably the second is caused by the rough moves of the LL to smash down the casinos in SL), it is interesting how the future would develop.

Financial institutions are to a huge extent based on trust in the good will of the establishment - none of the real world banks holds the cash reserves equal to 100% of the deposits - otherwise they would simply have no instrument to work with to pay the interest. So, the situation with Ginko is just a typical consumer rush - reading the interview with Nicholas Portocarrero, he seems to be a reasonable person, so hopefully this is a temporary - assuming that the latest news do not shake the economy hard enough to eliminate the high-return opportunities.

But the WSE story does set quite a few interesting examples and questions.. Will the investors just eat the pill and continue as is, or will they form any kind of controlling entity ?

IRL the financial establishments are regulated by the government, does this mean we need to re-run the SLelections with real voting, and all the boring stuff that comes with it ?

SL has been always touted as "a new society", and what I am observing is that the humans behind the screens drive it more and more to be just a replica of what we have already in the first life. So, then, what's the point ? I do think that the interface in firstlife is still way better than in secondlife, and is free to join :)

I've been thinking about this and more and more come to a conclusion that the only way to achieve anything cardinally different is to apply cardinally different rules to build it.

Here goes my pick, just for a mental experiment :-)


  1. The privacy is eliminated. Anyone has the right to know anything about anyone, and the target should be made aware of the activity of obtaining such a knowledge. No animal is more equal than the other.

  2. The ground rule would be "do not do to others that you would not like to be done to you".

  3. A dispute is resolved by a random selection of N members of the society, in a sufficient quantity to avoid the possibility of bribing/biased opinion - who judge the action based on the previous rule, by applying it to themselves.

  4. The only measure of punishment is a temporary of permanent full expulsion from the society.



While the first one does sound scary and orwellian - it is not. The scariness of the lack of privacy comes from the fact of the unequal lack of privacy, and of the imperfection of the ones that have more privacy than yourself. There is only one drawback in this system which I see - it would be vulnerable to privilege escalation by the ones "in the know" of the system of enforcement/informing - which obviously has to be fully automatic and distributed. This needs further thought. However, assuming the "cybergod" could have been made perfect, I think these rules would might form an interesting society. Best ? Probably not. Coherent ? I think so. Definitely more coherent than we have today - the rules will take care that only the "similar" will remain. And, since according to Bruce Schneier, the majority of the people are good - it should lead to the good society.

But until there is a platform to try those things out and experiment - we'll need to wait, and meanwhile we return to our regularly scheduled programming...

UPD: Nice coverage by Wrath here. The "last lottery" winner does make me think I was a bit too naive in the above post, and everything is a bit more fun :)

Friday, July 27, 2007

A very impressive Javascript IDE

Aptana - if you have to do anything with javascript, make sure you take a look at it. It does resemble the functionality of Eclipse with Java at the first look - at least when it comes to outlining capabilities.

Not sure what goes with respect to refactoring (did not try it much yet), but surely much more promising than /bin/vi :)

BlogHer'07 mixer party

Hmmm... I do admit to be terribly guilty. I did promise before to write when I play and I a little bit forgot... so I owe a huge *thanks* to Vint for mentioning that I do perform there.

blogher mixer

It was a lot of fun, as usual. Classically, I did mess up a few times, otherwise it went great :-) I was using a couple of Shure mics without any effects whatsoever - since my normal "streaming laptop" is not around at the moment. Apparently it was usable (although I'd still like to find a free (as in GPL) solution for effects before the streaming. Oddcast is great, but no effects.. any suggestions ?).

Besides yours truly, there were Grace McDunnough and Montian Gilruth, both with very impressive sets, which were complemented by a presence of the dances, and the possibility to use them too :)

Thanks to everyone who dropped by despite of my "secrecy". To a little bit rehabilitate, I will do another gig sometime soon, which will definitely be announced on this blog beforehand. Will be one of the weekends in the evening CET time - singing at 1am today might have been bit challenging for the neighbours :)

Just out of geeky pelasure, I did login a second SL client, and made an "in-world TV broadcast" into a location where I have the vnc2sl demo. Apparently it seems to have worked, indeed with the imperfection of one frame per minute, I think I need to work on the frame rate ;)

Monday, July 23, 2007

Couple more impressive photo tools

Not so much SL (again!), but may be useful in the future..

greycstoration - image enhancement and more. (check out the examples!)

autotrace - convert a bitmap into a vector graphics.

Non-vertical verticals

or, fixing the perspective.

All the time I was happily looking at the photos, totally unaware about the perspective, until Vint did convince me it does exist :-)

Today while surfing I have found this little gem, which caused this post to appear.

To illustrate what it does, I took a photo by Pathfinder Linden, "Immersive Archeology":

perspective_tweaked

And this is how the picture looks like, after being *automatically* adjusted by the program:


perspective_tweaked_ShiftN

Well, indeed in this case the tops of the columns on the front plane do look a bit unnatural, but still it looks quite cool, I think :-)

p.s. Kudos to the author, despite of being windows-only, the program runs just fine on linux under wine

Sunday, July 22, 2007

There's no such thing as bad publicity

Seeing the article from Torley about the Time being unhappy, I could not help but google a bit :)

The first article dates as long ago as 2003, where they just mentioned it without much details.

The following article end of last year did publish a heartbreaking story of a guy trying out the virtual world (btw - was this violation of ToS in that article ever pursued by Linden :) ?)

But the best part is indeed is the so-called review. The biggest laugh I had when they did call secondlife a website. Hey, folks at Time - could someone enlighten the authors (anonymous authors ?) of this review, please, on what exactly constitutes a website, and what exactly constitutes secondlife ? They're making your venue look quite amusing.

Oh, well, I think I will summarize the quality of the review just by referencing to their own words (since their pages do mention that reproduction of whole or in part is prohibited, dare I provide the direct links - or I need to go through the top of the site with all the zillions of ads on there ?) - go here and search for the word "congratulations".

Maybe spending those $5 would have made the things look different, eh ? Who knows...

VNC2SL technology preview

Finally I got myself to get it to the state which might be good enough to show it.
What is it ? In short: A very way to export your desktop in-world for others to see.
Practically, for example this means presentations could be done just by exporting the desktop - no textures to upload.
vnc2sl
On the picture: Dalien looking at Dalien looking at the Google video about secondlife.
(I must admit it was a bit of a trick, but I think having two nested worlds was more fun).
What's best - you can give this a shot *right now* and tell here in comments what do you think - and maybe would be interested in such a service for your SL business.

So, to try it out:


  1. go to http://www.tightvnc.com/ and download the VNC server (for windows, that would be here).

  2. Install the VNC server. It will ask you to pick the password - please do it, and use different than everything else and not very easy. (although we would not need it and will disable incoming connections subsequently)

  3. start the VNC Server (NB: the important part is that you start the server on the PC from which you export the desktop - we will use it in reverse-connect mode). For the windows this will bring up a white icon with waves and a letter "V" in the right corner of the screen.

  4. Right-click on that icon, and select "Properties". Uncheck the "Accept socket connections" - so that your computer would not be accessible for the incoming connections. (Note: this IS important). Hit "OK"

  5. Start the Secondlife on the other PC (and go to the primskirtbuilder plot, the screen is for now located to the right of it). Check that there is noone fiddling around - and if yes, wait till they finish.

  6. Right-click on "V" icon again, and select: "Add new client", then enter the following (without the quotes) in the editor string: "petitbe.be::8900" (note the double colon).

  7. After a while, you (and those in-world near to you) will see the contents of your desktop on the in-world screen

  8. The refresh happens every 60 seconds, or you can click on the blue ball to force the update (note that due to VNC protocol, the "rich" pictures may transfer slowly and at times the resulting screen will not be completely redrawn yet.



Have fun!

UPD: hmm seems the fiddling with the media texture might make the client more susceptible to crashes... Although, maybe it is just my voice firstlook that is misbehaving...

You asked for it: lsl follow avatar script

I noticed there were a few hits on my blog with "lsl follow avatar" search terms on google. Assuming that the people are looking for a "pet" script, I thought it would be a good idea to put a reference to it - especially since it is actually on lslwiki here, search for "follow (script)" inside the page, the script is just below.

While looking for it, I found that I can kill the "lsl basic" topic - it is all too well described by a series of the articles in Dr.Dobbs journal article on using the linden scripting language. Quite a nice tutorial.

Saturday, July 21, 2007

"data:" URI scheme

Not really an SL thing at all, but.. storing data within the URL, and indeed the companion wikipedia article about data: URI scheme

Random freebies of varying uselessness to give away

Even though they are by no means have the same amount of inspiration nor work put in them, I've put a few things under GPL, in a red box near to the primskirtbuilder distribution area.

The list for now is:


  • DT heavy lifter script - juggles with physics, allows to lift the things high (up to 4km).

  • IM relay - allows you to IM the person not from your contact list when the "search" is down. Reasonably useless, left for curiosity reasons.

  • DeliHUD - allows you to see the SLURLs you would post on your del.icio.us account, on the HUD, and visit them.



As the times goes I will see if I put more stuff in there.

All these come full-mod...

The sky is the limit... (within reasonable bounds)

In the previous post I did ramble a bit about privacy and all, but 768 meters is not much, and quick to fly through. On the other hand, you can not move any object higher than 768 meters... So - what ?

Well, there is still something. Even though I am lazy enough not to present you with the full solution, you might experiment.

buildinghigh


This is a building in 1.5km above the ground.

How did I do it ? Quite trivial. First you make a platform and lift it up very high (with yourself being there, or you remember the coordinates where you lift it, and fly over there later on). Then you just rez the stuff on it. Important: do not move anything - it will immediately fall to 768 meters!

Another quirk that I have noticed - seems like these "objects in hyperspace" do not survive the sim reboot. So, do not put anything precious - I warned you :-)

Another thing is that while theoretically funny and interesting - if you take the practical application of building high above as a means to provide the animation privacy (*grins*), most of the devices tend to *move* the poseball with the scripts, which as we noticed does prove lethal.

I did have some encouraging experiments with moving the poseballs, but this happens quite slowly, I think it is easier to kill the old ones, and rez the new ones in exactly the right places.

Now - the last question - how to move the thing up more than 768 meters if as we figured it is impossible ?

Well, there is a funny quirk with the physics. You can do it with the script. Go to primskirtbuilder area, and you will see the red freebie box to the right - take the "DT heavy lifter script", and feel free to use it - I've decided to push it around under GPL as well.

Wednesday, July 18, 2007

Few simple principles for your SLex privacy

Vint is being excellent as always, with provocative and thought-provoking posts.

First thing it reveals - time is an illusion, and lunchtime - doubly so. Ooopz. That was not for this post... So, where was I... first thing it reveals - is that privacy is indeed more an illusion, rather than a reality. Second thing - despite of all us being perfect SL avatars composed of pure ones and zeros, we all do exhibit the interesting human property of curiosity.
Would I sneak peek if I heard such an encouragement in the main chat ? But of course! (Even though I do not engage into SLex - but I do not engage either in everything that I find odd/fun to take a look at, e.g.: thai cooking, stock trading, chaos theory, UFO studies, and tons of other things).

So, the question is "but what about my privacy and when do you stop the white noise in this blogpost and start with something useful to me ?"

Ok, I'm done with white noise. but couple of disclaimers:
first, since as we have found out, there is no absolute privacy, these will just help you (maybe!) to minimize the chances to trigger the interest of the passers-by and tempt them to move the camera. Second - all of the stuff here is fairly basic (from my point of view that is), so do not shoot the pianist, he plays the way he plays :-)


  1. Avoid the main chat. The range of the main chat is 20 meters sphere (as per the doc on the lslwiki). And no, the walls nor roofs, nor anything do stop this sphere. Take that into account.

  2. If you are doing something you do not want others to see, try to avoid being seen. This translates to not putting the sexgen bed into your house on the main busy street just across the road from the club. Put it into a box and move it somewhere in the sky, somewhere above 400-500 meters. The altitudes just below the 768, being the "official maximum" are usually pretty crowded, so you would need to increase the rendering range to something big, and check how does the surrounding look.

  3. Note that the land restrictions do not work on high altitudes (and they anyway do not prevent the camera movement), so it is easier just to avoid setting them in the first place.

  4. Remember that the "guard" scripts only take care of the avatar, not of the camera.
    And even if you put one of those (grr. why would you need it anyway?), ensure you do leave an ample time (30-60 seconds) for the AV who has stepped on.

Tuesday, July 17, 2007

Not-a-meme#18: yer manners (AKA better late than never)

In the book which is one of the most favourite ones of my RL av, Master & Margarita, there is an episode where one of the "ordinary" people gets harassed almost to death by Azazello for his lowly misbehaviours and eventually gets magically transformed into a vampire.

During this procedure, the devil's apprentice tells "When we say the people behave, it means don't lie on the phone, and do not be rude on the phone". (I might have messed up the quote, but it is close)

If you substitute the "phone" for "SL", that would be a pretty good description of what I think.
SL is a communications media, even though it does isolate the little RL details, it is still (together with the RL) a facet of the existence of Dalien across the realities.

As for this blog - well, as the title suggest, there is no particular intent in it. I don't rush for ratings - so you might see more white noise than you'd expect, but again - this blog is primarily a means to express myself, and nothing is perfect, so...

Wednesday, July 11, 2007

Bye bye trunk and Sugilite! Hello trunk!

trunk

With the upcoming change to the SL version, the "old" trunk opensim will no longer work properly with it.

So, from today the old "trunk" is R.I.P., and what was commonly known as "Sugilite" has now become trunk.

Which means that some things that were working "before" will not be working now for some while, and vice versa, some things that were not working well, will work now.

On a side note, my animations patch did go in, but this still does not invalidate the alternative animations idea.

Some other fun stuff: I got the "missing image" to show properly instead of just boring gray stuff. woohoo! :) It's nowhere yet but in my view of "old trunk", but hopefully will eventually make it, once I figure out the texture transfer mess :-) The client for some reason repeatedly asks for the eyes baked texture, even though we send it. grrrrr.

There's going to be a common location of the list of the things that do not work yet in the new trunk, meanwhile feel free to leave the comments here, if you feel like it. I will update the entry with the location once it becomes known.

Monday, July 9, 2007

Too much noise out of nothing...or: "protect our streams!"

I've seen this in the IM spam in live musicians group, and Vint also pointed me to this entry, where the author in total panic suggests that the world is collapsing.

Uh-oh. The visitor can view the parcel media URL without a problem. Now, let me tell you - it is a bad idea anyway to base your security on the fact that your stream URL is "not visible".

First, we go over the reasons why the world is indeed not collapsing - we'll consider three of the possibilities to get the URL of the sound stream (one of them is absolutely impossible to circumvent without the drastic change of the client architecture). Then, I will present a couple of solutions to the panicking folks for their consideration.

So....

How to find out the URL for the parcel sound stream



In these examples, I've used the stream URL of Digitally Imported - the radio that is frequently heard in SL. So here goes the credit to them - take a look, and maybe get the membership with them for listening outside the SL.

Terminal output in the linux client



Start secondlife. Start music. Look at the terminal. Done.



streamgrab1

This scenario can be "fixed" by having LLs remove the printing of the URL. But please, do not submit a jira on this, please. It is ridiculous. Why ? keep reading.

Debug console in any client (linux, windows, mac)



Basically the same thing as above, but requires turning on the debug console. Here we go.

streamgrab2

Again, this is "fixable" by removing the printing of the URL by LLs. However, consider that these are useful for debugging. Those of you who would rush to file a jira right now, will be the first to shout be worried when the streams do not work at all, no ? So, keep reading.

Capturing the requests for the stream itself



This one is a bit more involved and multistep.


  1. Go to wireshark website and download the Wireshark - a tool for capturing and analysing the network traffic.

  2. Install wireshark on your secondlife PC, start secondlife, start the stream

  3. (optional) Launch command prompt ("cmd" on windows), and issue command "netstat" - one of the connections will tell you the streaming server address. Now we need to know the URL

  4. Stop the stream, launch wireshark for capturing TCP traffic ("tcp" in the filter)

  5. Start the stream, once you hear the music stop the stream and stop capturing via wireshark

  6. Find the addresses that do not belong to LLs machines - or the address you found previously from "netstat" if you did that step.Select one packet out of that conversation, right-click, and select "Follow TCP Stream". You will see the output similar to the one below, where first goes the request to the server, and then the reply. The interesting parts are: "GET /stream/1024 HTTP/1.1 ; Host: 64.236.98.50".


This gives us the stream URL of http://64.236.98.50/stream/1024.


streamgrab3


This "problem" is not fixable. In principle. Unless LLs will start using skype or some other encrypted way to transfer the sound. Which, my friends, will drastically limit your ability to select the streams, and I would not wonder if this would become a "paid service" then, with LLs being the streamhosters themselves. So - Do not rush to submit jira.

This is why I think that while MISC-378 is a bug, it is at most a minor bug, in my opinion.

Now, we go to the second part of the post...

The solutions for the panicking masses



To find the solution it is always best to first define the problem. And the problem is not others being able to view the URL. The problem, as I see it from the words of those who are worried, is that they would like limit the listener audience only to those who are present on the parcel, as much as possible.

The first "weak" solution was presented in the bug report - simply check the user-agent of the client that requests the stream. While it is also by far not fool-proof, it would limit the impact.

The second solution is something I've just come up with. You would want to turn on the stream *only* when there is someone on your parcel. Assuming that your streamhoster does allow some kind of control over scripts via HTTP(S), this is quite trivial to script with the LSL - ask your nearest friendly scripter on how to do it.

All in all, I think that for legitimate music this should not be a problem at all - but I can imagine those streaming the kazaa-ed mp3's to be worried.

Oh, by the way, and before anyone labels me a code junkie who does not get anything in the fine arts, I do write the music myself and from time to time perform in SL, so... :-)

Sunday, July 8, 2007

Animators wanted for OpenSim!!!

Folks,

If you are creating animations, or you know someone who creates animations, here's the deal:

There are some animations built into the client. However, we all know that they slightly.. ummm..
are simplistic.

Moreover, there is some uncertainty regarding the licenses at this point.

So, here's the chance for you or your friend: you can make the animations that would be used by the opensim codebase.

Indeed, there's no any explicit financial "payment" or "ongoing license fee" for that - you have to agree upfront you will not have any right to claim anything except being credited as an author of these animations - because the entire work is BSD-licensed.

However, as a token of personal appreciation for that, if the animations are great, I'm setting the bounty of L$10000.

Please leave the sign of yourself in the comments if you are doing animations - otherwise feel free to spread the message :)

I'll keep it open for a week to see if there are any folks interested to do this, and then we can start :-)

Animations wanted:


  • Standing

  • Flying

  • Walking



Obviously standing and flying may come either in singles (gender-independent), or in packs (male+female) - which will avoid the need to have the AO in opensim altogether.

rubygrid: dummy grid servers using webrick

Vacation time now for me... and I wanted to play a bit with the opensim in grid mode - mainly related to asset transfers (I would like to be able to fire it up and be able to at least build + upload the stuff).

Since in grid mode the setup is actually quite involved (grid server, user server, asset server, and opensim itself), I made a "dummy" versions for the "infrastructure servers" today (that is: grid server, user server, asset server).

If you are playing around with opensim (and are a developer) - you can grab the code from subversion (Thanks to AdamZaius who got it there in a few minutes after I told him about it :-)


svn co svn://svn.opensimulator.org/opensim/branches/ruby



There is no user credentials verification whatsoever - everything has just enough to boot up the opensim and connect to it.

the config.rb contains the configurable parameters. the rest of the files are servers, to be launched separately.

More than one sim connecting to this "grid" will give unpredictable results :)

Friday, July 6, 2007

VGI brings the friendly face to the SL casinos; WIC Exchange gives new currency; SL marketing brings the awareness to the brands

We interrupt our usual blabber for an important news. :)
This blogpost includes a long transcript of the chat session, so for a start, the news in brief with the links to the respective parts within the page for those impatient :) I think Myg will be especially interested! :-)


First off, I would like to thank Adam Constantineu, the CEO of the WIC Exchange for the invitation to this interesting meeting.



Also, since the topic of currencies and other financials is rather hot these days, Adam has kindly agreed to have a separate interview further on on this topic specifically. Stay tuned for it.

Below goes the birds-eye snapshot of the event (Sorry Vint, I know I am by far not the best photographer, this was as good as I could do it :-) and also the transcript of the event.

I took the liberty to cut out a few "hello" and such, which were not relevant to the topic which the speakers were conveying. Also, in an attempt to avert the spammers, I edited the email addresses, when they were said by the speakers, into slightly more obsfucated forms. Also I split the log into three parts, and added the title for each part. Besides that, the original spelling, etc. are preserved.


wse_001



VGI announcement



[10:03] Adam Constantineau shouts: Hello all and welcome to the VGI Games annoucement, and the first of many to come WIC Exchange Merchant Announcements
[10:04] Adam Constantineau shouts: VGI is here today to present to you, and reveal the secrets of their latest V3 Gaming system
[10:07] Games Prototype shouts: I would like to first thank you all for joining us here today for the landmark release of VGI's V3 gaming system
[10:07] Games Prototype shouts: we have worked long and hard to bring you the greatest gaming system ever created in SL
[10:07] Games Prototype: now as we stand or sit here before you, we release to you the next generation of casino gaming in SL
[10:08] Games Prototype shouts: there are many things about this new system that make it unique
[10:08] Games Prototype shouts: the first main feature is that the owners of the games no longer need to maintain a SL account balance to pay players or sitters
[10:09] Games Prototype shouts: when you rez the game, it requests debit perms as always
[10:09] Games Prototype shouts: when a player pays the game, the game instantly sends that payment to the VGI Revolution account
[10:09] Shechung Ahn: so owner only get a %com ?
[10:09] Games Prototype shouts: all payouts are done through payment servers in world that are controlled by the VGI web site
[10:10] Games Prototype shouts: VGI pays players their winnings, and for their sitting session
[10:10] Games Prototype shouts: the game owners profit cut is added to their VGI acount balance on each play
[10:10] Games Prototype shouts: you must be a registered user on the VGI web site to get and operate the games
[10:11] Games Prototype shouts: to create an account, simply go to a VGI atm as seen up front here, and with a couple clicks, you have an account
[10:11] Games Prototype: the owner can withdraw their money from the VGI web site, or from a VGI atm at any time
[10:12] Games Prototype shouts: you will also have quick access to reports and setup of your games right on the web site
[10:12] Games Prototype shouts: the feature that really makes this a unique system is that we now use game engines for the games
[10:13] Games Prototype shouts: these game engines are programmed in PHP, and run right on our server
[10:13] Games Prototype shouts: this allows many things to happen..
[10:13] Games Prototype shouts: first of all, it shatters the limits of LSL scripting, and allows us to create very large and detailed games with unlimited memory and storage space
[10:14] Games Prototype shouts: it also allows us to cut programming time dramatically
[10:14] Games Prototype shouts: what used to take months to program in LSL, now takes meer hours
[10:14] Brandon Fargis: So its cheaper?!?!?!
[10:14] Games Prototype shouts: what you see in SL now with the games is nothing more than an interface to the game. the game is not in the machine
[10:15] Games Prototype shouts: getting to that
[10:15] Brandon Fargis: sorry, :)
[10:15] Games Prototype shouts: VGI will no longer sell games through other web sites, or in game kiosks
[10:15] Games Prototype shouts: VGI games can only be acquired through the VGI web site, and you must be a registered user to get them
[10:16] Games Prototype shouts: all games are free!
[10:16] Games Prototype shouts: there is no cost to get the games or seats
[10:16] Brandon Fargis: WOOOOO
[10:16] Martusia Oh: what is the site address ??
[10:16] Jon Desmoulins shouts: http://www.vgi-games.com
[10:16] Cowboy Korobase: so you no longer have annexs"
[10:16] Cowboy Korobase: ?
[10:16] Games Prototype shouts: once you rez a game, you can activate it to full version via the VGI web site under your "My Games" listing
[10:16] Brandon Fargis: So you get a commision
[10:17] Games Prototype shouts: games that are not activated take a commission cut of 10%
[10:17] Games Prototype shouts: and the owner gets 10%
[10:17] Laylah Mistral: Please hold all questions and comments till the end of the presentation.
[10:17] Games Prototype shouts: when you activate a game, you get a 20% cut of all the money paid into it
[10:18] Games Prototype shouts: and VGI takes no more commission from that game
[10:18] Games Prototype shouts: another revolution is how all this is done
[10:18] Games Prototype shouts: to activate a game, you need to purchase VGI credits
[10:18] Games Prototype shouts: VGI credits are equivilent to 0.10 WIC or L$28.5
[10:19] Games Prototype: you can transfer WIC into your VGI account from the WIC Exchange
[10:19] Games Prototype: and purchase VGI credits with WIC or L$
[10:19] Games Prototype: VGI credits are non-transferable and non-refundable
[10:19] Shechung Ahn: so they not free
[10:19] Games Prototype: its like buying the equipment
[10:20] Jon Desmoulins shouts: so that means as you are making and winning money, you can activate your games.
[10:20] Games Prototype shouts: ah but you can operate the system for no charge
[10:20] Games Prototype: seats are a different story though
[10:20] Games Prototype shouts: to rez a VGI V3 seat, you must have enough VGI credits in your account to cover its operation
[10:21] Games Prototype shouts: this is because it does not make or take any payments or money
[10:21] Games Prototype shouts: to rez a VGI V3 seat, you must have 5 VGI credits per seat
[10:21] Games Prototype: equivilent to 0.50 WIC
[10:21] Cowboy Korobase: how long will it last for once activated?
[10:22] Games Prototype shouts: the great thing about the VGI credits is that if you delete a seat, you get those 5 credits back to use somewhere else!
[10:22] Games Prototype shouts: if you deactivate a game from full version, you get those credits back as well to use elsewhere
[10:23] Games Prototype shouts: so if you only have enough to activate a few games, you can keep an eye on your reports to see which games are getting played the most, and move credits around to activate those games so you make more money
[10:23] Games Prototype shouts: The new system will also allow VGI to make other games that are not gambling related, and many other products
[10:24] Bobbie Seiling shouts: do you do poker?
[10:24] Games Prototype shouts: as VGI releases more products, you will be able to get them all for free, and just maintain enough VGI credits to rez the items
[10:24] Games Prototype shouts: poker is in development as well as blackjack, and other multiplayer games
[10:25] Games Prototype shouts: The V3 system is also allowing us to release a new type of gaming all together...
[10:25] Adam Constantineau shouts: here's the big one :)
[10:25] Games Prototype shouts: We were not able to finish the detailed bits of the games in time for release today, but VGI is releasing VGI Game HUD's
[10:26] Games Prototype shouts: the game HUD's will be released within the next few weeks
[10:26] Games Prototype shouts: with a Game HUD, you will be able to play the games at any time, anywhere by using the balances in your VGI account
[10:26] Games Prototype shouts: the HUD's have 3 modes of operation
[10:26] Games Prototype shouts: freeplay, L$ play, and WIC play
[10:27] Games Prototype shouts: so you can play with whichever currency you wish
[10:27] Games Prototype shouts: and now ladies and gentlemen, I give you the VGI V3 System
[10:28] Jon Desmoulins: that was hot
[10:28] Games Prototype shouts: there are not that many games out at the moment, but we will release a minimum of 1 game per week
[10:28] Games Prototype shouts: the slot machines are all animated, and utilize themes
[10:29] Games Prototype shouts: themes can be purchased on the VGI web site and applied to the games
[10:29] Psycho Breed shouts: will you include dance pads
[10:29] Itchy Gamba: hehe
[10:29] Games Prototype shouts: yes, dancepads will be released next week
[10:29] Mindless Television shouts: Question: If we get a percentage how do we know it will be covered. In previous versions, VGI calculated the amount paid in and protected the profit. Is that same technology still in place?
[10:29] Psycho Breed: great ty
[10:30] Games Prototype shouts: when you rez a slot machine, or buy a new theme, you will click on the slot machine, and then click get themes
[10:30] Psycho Breed: will there be lower prim slot machines too?
[10:31] Games Prototype shouts: once the machine gets the updated listing of the themes you own, you can click on the machine, and click next theme to cycle through your themes
[10:31] Mindless Television shouts: but is there a mechanism in place to make sure the games dont pay out more than they bring in????!?
[10:31] Games Prototype shouts: yes, next week we will release the 2 prim animated slot machines, and double dice
[10:31] ja Sion: sweet :D
[10:32] Games Prototype shouts: yes, there are mechanisms in place to ensure the machines don't pay out more than they bring in
[10:32] Games Prototype shouts: on each play, the payment is distributed to multiple pots
[10:32] Games Prototype shouts: 80% of the money paid in is placed in pots to be paid back out to players in winnings
[10:33] Games Prototype shouts: in a few months, VGI will release games that players can play using their WIC exchange account balance
[10:33] Mindless Television shouts: cool! and how much profit are we talking about. What is the payout percentage for the games. How much does the house keep and how much gets paid out and what percentage would we get?
[10:33] Games Prototype shouts: well let me give you some statistics from today
[10:34] Games Prototype shouts: these games that you see here have already been played today
[10:34] Games Prototype shouts: L$2931 was paid into one machine
[10:34] Games Prototype shouts: as the owner, I made a profit cut of over L$800 between all the machines
[10:34] Games Prototype shouts: in one hour
[10:35] Games Prototype shouts: all the games are networked and run off of the same pots
[10:35] Mindless Television: wow nice
[10:35] Jon Desmoulins shouts: one giant casino!
[10:35] Games Prototype shouts: so everyone has a shot at the same jackpots, and same winning pots as anyone playing on any other machine

[10:35] You shout: Given the new gaming system is "thin client" - have any measurements been made with respect to the difference in the lag compared to "classical" systems ?
[10:35] 12 Ah: So on an activated slot machine it is not possible for a player to get back to back jackpots?
[10:35] ja Sion: are they networked between machines for each owner or between all the machines and all the owners?
[10:35] Games Prototype: yes
[10:36] Games Prototype shouts: actually, due to the almost non-existent LSL coding, the games work much faster, and are instant
[10:36] Games Prototype shouts: now if I may direct your attention to the last detail here...
[10:37] Games Prototype shouts: the new V3 seats are completely different from what you are used to
[10:37] Games Prototype shouts: I used the classic design to start with
[10:37] Games Prototype shouts: the operations are completely different
[10:37] Games Prototype shouts: on first play, a player creates a sitting session
[10:37] Games Prototype shouts: you do not have to be a registered VGI user to have a sitting session
[10:38] Games Prototype shouts: the sitting session holds all the data for that player
[10:38] Games Prototype shouts: a player does not have to be sitting in a seat to win an addition to their max earnings on ther sitting session
[10:39] Games Prototype shouts: a player can now sit, complete time blocks, stand up in the middle of it, sign off, and come back on later and continue sitting anywhere at any time in a VGI V3 seat
[10:39] Games Prototype shouts: their session follows them wherever they go
[10:39] Jon Desmoulins shouts: no more overnight camping...yay! Save on electricity bills!
[10:39] Games Prototype: lol
[10:39] ja Sion: lol
[10:40] Games Prototype shouts: no more passwords, no more codes, no more calculations to make sure you don't get leached
[10:40] Mindless Television shouts: can tehy sit in any seat> Say for example someone sits at one casino and leaves... can they come to my casino and pick up wher they left off?
[10:40] Games Prototype shouts: yes
[10:40] Games Prototype shouts: that is the beauty of the new seats
[10:40] ja Sion: so how does that work with multipliers?
[10:40] Games Prototype shouts: for the longest time people have complained about losing their earnings by standing
[10:41] ja Sion: do they just keep building?
[10:41] Games Prototype shouts: there are no more multipliers
[10:41] Cowboy Korobase: does it still appeal to regular campers like the current system?
[10:41] Games Prototype shouts: you don't earn L$/minute
[10:41] Games Prototype shouts: everything goes by time blocks
[10:41] Games Prototype shouts: you have your max earnings, and your total time blocks to complete
[10:42] Games Prototype shouts: then you have how many time blocks you have completed
[10:42] Games Prototype shouts: your earnings go by the percentage og total time blocks you completed
[10:42] Mindless Television shouts: and just to be cleaer because a lot of us have had to pay ridiculous jackpots. Can VGI guarantee that each game will not pay out more than it brought in. I know I asked this before but I want to be sure it works like I think it does
[10:43] Games Prototype shouts: for instance, if you have L$100 in max earnings, and 10 total time blocks to complete, and you completed 5 time blocks, you will have earnings of L$50 that you can cash out
[10:43] Jon Desmoulins shouts: VGI handles the money going in and money going out and pays out profits. you won't have to worry about paying out jackpots ;)
[10:43] Games Prototype shouts: the owners of the games don't have to worry about payouts at all
[10:43] Bobbie Seiling shouts: will you go into sports gambling?
[10:43] Games Prototype shouts: eventually we will bring any game to the table that is suggested
[10:44] Games Prototype shouts: so back to the seats
[10:44] Mindless Television shouts: we might not have to worry about payouts but if our % is based on the games profit, it is important to know the games are profitable.
[10:44] Games Prototype shouts: a player can cash out their current earnings from a sitting session whenever they want
[10:44] Cash Yiyuan shouts: is this marketed by VGI or the casino itself
[10:45] Games Prototype shouts: if they cash out prematurely though, the remainder of their max earnings gets returned to the sit sessions pot, and their session is closed
[10:46] Games Prototype shouts: the sitting sessions pot is where players can win double their bet amount added to their max earnings
[10:46] Bobbie Seiling shouts: when and where will these be situated and do you have to have an account to play?
[10:46] Games Prototype shouts: you do not have to have a VGI account to play the games
[10:46] Games Prototype shouts: you do have to have an account to operate the games
[10:46] Games Prototype shouts: to be a game owner
[10:47] Games Prototype shouts: this is because your profit cut goes into your VGI account
[10:47] Wfaerie Schumann: Sir, are there any gaming company have ever released a similar system like yours?
[10:47] Games Prototype shouts: you will get the games from the VGI web site, and place them wherever you wish
[10:47] Mindless Television shouts: is it possible for VGI to end up paying out more money than is brought in? Because if they ar then that could affect profits. Can you guarantee that VGI will never pay out more than is bought in?
[10:48] Games Prototype shouts: no more gambling with your own money
[10:48] Games Prototype shouts: no
[10:48] Wfaerie Schumann shouts: Sir, are there any gaming company have ever released a similar system like yours?
[10:48] Games Prototype shouts: the system will never pay out more than brought in
[10:48] Games Prototype shouts: not that I know of
[10:48] Mindless Television shouts: never ever under any circumstances?
[10:48] Games Prototype shouts: never
[10:48] Mindless Television shouts: ok cool ty!
[10:48] Games Prototype shouts: the players winnings pot is set at 80%
[10:48] 12 Ah: so back to back jackpots will never happen
[10:49] 12 Ah: or jackpot on the first pull
[10:49] Games Prototype shouts: and the games are very generouse
[10:49] Games Prototype shouts: players will see more payouts more often
[10:49] Games Prototype shouts: other questions?
[10:49] ja Sion: makes sense, more of the players money is put into the pot. so more of the players money is being paid out instead of ours
[10:50] Investor Merlin: I was wonderring what you might havecoming out for games with tournament play
[10:50] Games Prototype shouts: yes, that is correct
[10:50] Games Prototype shouts: we have several games on the way for tournament play
[10:50] Bobbie Seiling shouts: e.g??
[10:50] Jon Desmoulins shouts: and they are AWESOME :D
[10:50] Games Prototype shouts: one of them is elimination blackjack, and elimination poker
[10:51] Games Prototype shouts: many new games are on the drawing board
[10:51] Investor Merlin: great , I will check out your website for more info on them
[10:51] Games Prototype shouts: now that we have completed the development of the new VGI system, we can get these games to you faster
[10:51] Games Prototype shouts: in the next couple of weeks, VGI will release the VGI Theme HUD
[10:52] Cash Yiyuan shouts: Hello, V3 marketed by VGI or the individual casino itself?
[10:52] Bobbie Seiling shouts: are there any seats avalible to play today?
[10:52] Games Prototype shouts: this HUD will allow anyone with a VGI account to create themes for the slot machines, and either use it just for themselves, ot sell their themes on the VGI web site to other users
[10:52] Mindless Television shouts: is it OK to copy and paste what you said? I want to tell friends about this
[10:52] Jon Desmoulins shouts: That's where I come in :D
[10:53] Games Prototype shouts: so users can make money off of VGI by enhancing the gaming experiences
[10:53] Games Prototype shouts: if you make a popular theme for a machine, people will buy it from you
[10:54] Games Prototype shouts: when you create a theme, you will be able to change the symbols, paychart, body and back textures, and all 5 sound effects on the slot machines
[10:54] Games Prototype: you can truely make it unique
[10:54] ja Sion: will there be a template on the website we can go off of?
[10:55] Games Prototype shouts: yes
[10:55] Itchy Gamba: are you located outside of usa?
[10:55] Games Prototype shouts: when we release the HUD, the templates will be available for download on the VGI site
[10:55] Bobbie Seiling shouts: are there any seats avalible to play today and if so where?
[10:56] Games Prototype shouts: look to your left and right
[10:56] ja Sion: i'll prolly ahve em at my casino today :P
[10:56] Games Prototype shouts: those are active games that you can play right now
[10:56] Itchy Gamba shouts: are you located outside of usa?
[10:56] Games Prototype shouts: no
[10:56] Jon Desmoulins: VGI is incoporated as a RL business in CT
[10:56] Games Prototype shouts: VGI is based in Connecticut USA
[10:56] Itchy Gamba shouts: so what about american laws regarding internet gambling?
[10:57] Games Prototype shouts: due to the fact that no one is gambling with US$, those laws do not apply
[10:57] ja Sion: soooo, annexes....
[10:57] Investor Merlin: and we are not on US land here in this world :)
[10:57] Games Prototype shouts: using L$ and WIC to play is virtual currency with no cash value
[10:57] Anthonymark Alcott shouts: So is your cut not considered gambling ?
[10:57] Games Prototype shouts: no
[10:57] Wfaerie Schumann: Sir, where and how often will you publicize the marketing circs of the new system to investors?
[10:58] Wfaerie Schumann shouts: Sir, where and how often will you publicize the marketing circs of the new system to investors?
[10:58] Games Prototype shouts: VGI is a software company, and the VGI cut is seen as payment for use of the software
[10:58] Games Prototype shouts: we will publicize the VGI system whenever there is a new game, feature, or dividend payment
[10:58] Anthonymark Alcott shouts: ok ty for clearing that up
[10:59] Games Prototype shouts: VGI will continue to pay out 10% of its total net profits to investors in dividends
[10:59] Bobbie Seiling shouts: how often will the dividends be payed?
[10:59] Rhiann DeCuir shouts: How Many Prim is each Machine?
[10:59] Games Prototype shouts: VGI will advertise the VGI system through SL Marketing
[10:59] Games Prototype shouts: the prim count is shown on the products page when you go to get a machine
[11:00] Games Prototype shouts: the machines you see here are 10 prim
[11:00] Games Prototype shouts: the 2 prim machines will be released next week
[11:00] Rhiann DeCuir: wonderful
[11:00] Wfaerie Schumann: I havn't seen your accounting report on WSE website... Will you publicize the reports as companies do in RL?
[11:00] Bobbie Seiling shouts: how often will dividends be payed??
[11:00] Wfaerie Schumann shouts: Sir, where and how often will you publicize the marketing circs of the new system to investors?
[11:00] Games Prototype shouts: we will also utilize the new sculpties to create much better designs in the future
[11:00] Jon Desmoulins shouts: Wfae, I don't beleive he understands your question. We heard you though.
[11:01] Games Prototype shouts: yes, VGI will publicise the reports at the end of each month
[11:01] Investor Merlin: is there a way that I can see who is winning most of my tournaments in my facility for example so that I may pay the top winners a sort of leaderboard bonus?
[11:01] Games Prototype shouts: VGI runs its month end financials on the last friday of each month
[11:01] Wfaerie Schumann shouts: on WSE web site?
[11:01] Bobbie Seiling shouts: and the dividends?? how often will they be payed
[11:01] Games Prototype shouts: yes, in the next 2 weeks, there will be a learderboard
[11:01] Games Prototype shouts: dividends are always paid on the last friday of the month
[11:02] Bobbie Seiling shouts: ok thank you
[11:02] Wfaerie Schumann shouts: Where to find your reports?
[11:02] Games Prototype shouts: with the expected success of this new VGI system, we expect to be handing heafty dividends
[11:02] Games Prototype shouts: which reports are you asking about?
[11:03] Mindless Television shouts: is it OK to copy this meeting and pass it around to people who were not able to make it?
[11:03] Wfaerie Schumann shouts: I mean monthly accounting report you said.
[11:03] Games Prototype: yes
[11:03] Games Prototype: please do
[11:03] Mindless Television shouts: thank you!
[11:03] Games Prototype: yw
[11:04] Games Prototype shouts: ok, one more question before I pass the mic to Adam
[11:04] ja Sion: how will casinos that are currently annexted be handled?
[11:04] Wfaerie Schumann shouts: Where can we find your monthly accounting report, on your web site?
[11:04] Games Prototype shouts: for the time being, the current VGI annex casinos will remain unchanged
[11:04] Wfaerie Schumann shouts: or on WSE website?
[11:04] ja Sion: wfaerie, you would find it on the stock exchange info
[11:05] Jon Desmoulins shouts: WSE Wfa
[11:05] ja Sion: at the wse website
[11:05] Games Prototype shouts: in the next month or so, the VGI casino annexes will be passed over to binder propertries which is in IPO state at the moment
[11:05] Games Prototype shouts: Binder Properties will utilize a rental system to rent out casino annex locations
[11:06] Games Prototype shouts: this will continue to allow people to operate a casino in its entirety without having a premium SL account or paying land teir
[11:06] ja Sion: will the current locations be closed or will they contact us and work it out for a smooth transition?
[11:06] Games Prototype shouts: current locations will remain open, and will simply change hands
[11:06] Itchy Gamba shouts: will old version vgi games still be available for purchase
[11:07] ja Sion: and the old machines that we have? will they cease to work when the property is handed over to binder?
[11:07] You decline Music-2-Enjoy Club, Ribush (174, 219, 49) from A group member named Daiseze Dahlstrom.
[11:07] Games Prototype shouts: you will be contacted on the change, and your annex costs will be greatly reduced
[11:07] Games Prototype shouts: the old machines will still work, but we ask everyone to change over to the new system to avoid confusion with players
[11:08] Games Prototype shouts: ok, thats it for today, for any further questions, please visit the VGI FAQ page on the web site, or email us at support@vgi-games.com
[11:08] Jon Desmoulins: The old machines will be discontinued right?
[11:08] Games Prototype shouts: Adam, you have the floor
[11:08] Itchy Gamba shouts: will you be offering credit for old vesions of slots and dance pads paid for?
[11:08] Adam Constantineau shouts: Thank you Games
[11:09] Adam Constantineau shouts: I'm looking forward to visiting some of the new casinos which will be appearing
[11:09] Games Prototype shouts: please direct all further questions to support at vgi-games dot com thank you all


WIC Exchange announceent



[11:09] Adam Constantineau shouts: Today I'm here to speak about 4 new announcements for WIC Exchange
[11:10] Adam Constantineau shouts: As most of you here already know, WIC Exchange is establishing a presence in Second Life
[11:10] Adam Constantineau shouts: Particularly in the finance sector
[11:10] Adam Constantineau shouts: Currently, and as Games said previously, VGI Games are now accepting WICS
[11:11] Adam Constantineau: New and existing WIC Exchange account holders may now use their currency with greater power than the L$ for playing large and small amounts through VGI
[11:11] Adam Constantineau shouts: Also
[11:12] Adam Constantineau shouts: SL Marketing are now accepting WICS as payment for various services, such as advertising, marketing, design
[11:13] Adam Constantineau shouts: Virtual Vision, who design high quality web, and graphics are now accepting the WIC fully
[11:13] Adam Constantineau shouts: And very soon, you will be able to use the WIC to buy and sell stocks with the WSE
[11:13] Adam Constantineau shouts: Today I am here to speak about 4 new things we are implementing
[11:14] Rhiann DeCuir shouts: Wont havin g too many easily operable casinos cut GREATLY into the others...Too much if one thing..never makes money...if you rent 100 casinos to people...who will make money?
[11:14] Adam Constantineau: Currently, as most of you are aware, you can currently purchase WICS with either L$ or US$
[11:15] Adam Constantineau shouts: As you may also know, unlike using the L$, there are absolutely ZERO limits trading with WICS
[11:15] Adam Constantineau shouts: This means, you are free to pass WIC$10k in one day
[11:15] Adam Constantineau shouts: In fact, we welcome it
[11:16] Adam Constantineau shouts: WICS can currently be purchased using L$ from any of our terminals located in world
[11:16] Adam Constantineau shouts: There are some here at WSE
[11:16] Adam Constantineau shouts: Also, there is a complete terminal set up at WIC Exchange HQ here on Hope Capital Island
[11:17] Adam Constantineau: Today I announce that we will begin allowing the automatic exchange of WIC$ for L$
[11:17] Adam Constantineau shouts: This facility will be available at any WIC Exchange ATM stationed by WIC Exchange
[11:19] Adam Constantineau shouts: As many of you may have experienced in the past, having to travel to an ATM in world can be a bother at times
[11:19] Adam Constantineau shouts: We are also announcing a new feature
[11:19] Adam Constantineau shouts: Personal Payment Terminals
[11:20] Adam Constantineau shouts: These you will be able to rez in your home or office, to be used as a WIC Exchange ATM in every way with the exception of converting WIC$ to L$
[11:20] Adam Constantineau shouts: You will however be able to convert L$ to WIC$ using these ATMs
[11:20] Adam Constantineau shouts: Now, the beauty of using the WIC means you don't have to be in SL at all
[11:21] Adam Constantineau shouts: So, once WSE go live with the WIC, which is happening very soon, you will no longer have to log into SL to transfer funds to and from your WSE account and the real world
[11:22] Adam Constantineau shouts: Not everyone can be in SL at all times - in fact, when it comes to trading with the WSE, having to log into SL, transfer L$ into your WSE trading account, withdraw from your WSE trading account, then log out, can be completely impossible
[11:23] Adam Constantineau shouts: Especially if you're one of those people who simply can't be in front of a computer with a DSL or greater connection at times but still want to play the market
[11:23] Adam Constantineau shouts: With the introduction of the WIC at WSE, you will be able to conduct all of your business without ever having to log in to SL at all
[11:24] Adam Constantineau shouts: It can all be done from the web
[11:24] Adam Constantineau shouts: And, since WIC Exchange conducts all mass payments within a 12 to 24hr frame, this will mean you will be able to reap the benefits instantly
[11:25] Adam Constantineau: So
[11:25] Adam Constantineau shouts: So far, WIC Exchange is now annoucing the facility to buy L$ with your WIC$ balance
[11:26] Adam Constantineau shouts: WIC Exchange is also announcing the Personal Terminal, where you can deposit money into something rezzed by you to have it instantly put onto your WIC Exchange account for withdrawal or use
[11:26] Adam Constantineau shouts: And we are also annoucing a new SL based Gateway Kit, to be released very soon
[11:27] Adam Constantineau: This will mean that any object in SL you wish to have accept WICS as a payment source will be as simple a process as wGiveMoney
[11:28] Adam Constantineau shouts: We are very excited to have these new products out, and to be giving all residents the opportunity to finally begin using SL without trading limits on currency
[11:29] Adam Constantineau shouts: We have already begun providing a convenient and powerful way to do business in SL, and are looking forward to showing you all your businesses true potentialk
[11:30] Adam Constantineau shouts: WICS means no more borders
[11:30] Adam Constantineau shouts: It means the currency you use in world and out of world - and within and out of other worlds - will be completely compatible
[11:31] Adam Constantineau shouts: But best of all, it means the days of limits on trading are GONE
[11:32] Adam Constantineau shouts: I'm going to pass you onto Jon from SL Marketing - a merchant accepting WICS as a payment method - to explain to you features of his business, and a prescise look at his various products and services
[11:32] Jon Desmoulins: Thank you Adam
[11:32] Adam Constantineau shouts: I will speak to you all again soon


SLM Announcement




[11:32] Jon Desmoulins: I won't have much time to detail our projects due to RL appointments, but I will be brief and tease you all a little
[11:33] Jon Desmoulins: SL Marketing is an online ad agency with just over 30 different websites on our ad network
[11:33] Jon Desmoulins: the difference with us compared to others is rather than dealing with several companies, you can consolidate your marketing to us
[11:34] Jon Desmoulins: we deal with several large companies to expand our network and bring you the kind of advertising services we all have come to expect in SL
[11:35] Jon Desmoulins: Right now we are using the WIC Exchange as a medium to not only allow our clients to purchase our services with WICs, but also allow our affiliates to earn wics from hosting banners on their website.
[11:35] Jon Desmoulins: Just like VGI, but with a twist, we pay 28.5 L$ per click, which amounts to .10 WIC$
[11:35] Jon Desmoulins: So essentially you could run a website and a casino and still make bank.
[11:36] Jon Desmoulins: Statistics are fun, so I will share with you some stats from the WSE.
[11:37] Jon Desmoulins: Just in the past month, the WSE has earned roughly 60 WICs which can be cashed out to USD just from traffic alone.
[11:37] Jon Desmoulins: A high-traffic website such as his could practically pay for itself with marketing alone.
[11:38] Jon Desmoulins: Another facet of our business is that we also offer ourselves as a platform to anyone who wishes to add marketing to their streams of income by having branded advertising services.
[11:38] Jon Desmoulins: Meaning, Adam could sell marketing on his site using our network and it would be under his brand.
[11:39] Hoodnikka Bing: any body need sum heat
[11:39] Jon Desmoulins: Naturally to prevent underselling, we discount the prices for those who resell.
[11:39] Jon Desmoulins: And award commissions.
[11:40] Jon Desmoulins: Using the Apez and Wic services we designed a sales page which we will allow others to use in the future
[11:40] Jon Desmoulins: A sort of storefront that accepts both L$ and WIC$
[11:41] Jon Desmoulins: I do want to apologise I couldn't say more, but keep an eye out for our roadshow which will be scheduled sometime soon. I will go more into detail about what we offer
[11:41] Jon Desmoulins shouts: And I just remembered that I totally forgot to shout all of this
[11:41] Adam Constantineau: It's ok, I forgot some too :)
[11:41] Adam Constantineau: See, I did it again :)
[11:44] Adam Constantineau shouts: Well, that about brings us to the end of today's event
[11:44] Adam Constantineau shouts: One more thing of course
[11:45] Adam Constantineau: Recently we had a 'WICS Accepted Here' sign made up
[11:45] Adam Constantineau shouts: I'll just rez it for you all
[11:46] Adam Constantineau shouts: This sign was put together by Heni Hefferman of Virtual Vision
[11:46] Adam Constantineau shouts: Notice the high quality transparency used
[11:46] Heni Hefferman: Thanks Adam !!!!
[11:46] Adam Constantineau shouts: Virtual Vision are a new and upcoming WICS endorsed Merchant
[11:47] Adam Constantineau shouts: Virtual Vision do work not only for SL, but also RL. They are now ready to accept your WICS.
[11:47] Adam Constantineau shouts: So, that about brings us to the end
[11:48] Adam Constantineau: Thank you for your time everybody - if you have any questions about WIC Exchange, or any questions relating to our features announced today, or just a general question, please email me at:
[11:48] Adam Constantineau: adam at wicexchange dot com

Thursday, July 5, 2007

Picture: a funny glitch :-)

It's been a while since I posted anything graphical, lately just been doing too much of the contributions to the infinite monkey theorem with the random babbling. Anyway, today there was a very good occasion to post a pic.

I caught:) a very cute rendering glitch on the linux client.

xgen

The half-light half-dark face is pretty cool in itself, but particularly I liked the button :-)

Copyright infringement ? Indeed ? No, in bed!

Nope, this is not going to be the post about the sexgen copyright infringement - you can read about it on Vint's blog.. It's a drift aside, induced by laughing while reading these comments.

Why DRM sucks ? because you can't get DRM to "just work".

Mind you, I do not think everything should be downloadable for free. And I even buy some CDs at hugely insane prices. And I do tip live musicians in SL (even though Astrin Few did laugh about that matter - one SL musician tipping another on first concert, then the tip goes in the other direction on the other concert. Both feel happy and important but the net income overall is zero :)

But I tend to be quite annoyed when my freedom is limited and I am just assumed to be a thief and a generally bad guy.

This feeling did actually trigger me to go ahead and spend the money on the CD that was saying "copy-protected" or some brag like that - claiming it was impossible to rip. Lies. Just worked. Indeed, the music not great anyway, so I deleted the MP3s to save disk space, and trashed the CD.

I should have requested the money back because the CD was not performing its DRM function as advertised, though... but I simply started avoiding the stuff which says anything about the forceful protection or otherwise limiting my rights to use it.

In case this aggravates, I guess I will revert to listening the MIDI files of J.S.Bach - his mathematical beauty of the harmony, even if played in pc speaker mode, beats a fair share of the modern music anyway. I definitely think I can leave with that in place of trance. And the lively joy of Mozart will be complementing on the emotional side.

[ more derivatives from the comments that triggered this post to appear soon ]

Monday, July 2, 2007

Primskirtbuilder lifecycle

The GUI for the LoopRez that I've built, due to the availability of the "News" button showed some very interesting reflection on the blog stats. There's been quite a few hits, and the number of hits was a very interesting declining curve. Now, roughly a month after I've started it, the number of hits went pretty much down to zero, which allows me to successfully conclude this project for the time being.

It looks like it was helpful, and I am glad that I could make others' life bit easier.

There is also a lesson with respect to the tip income it brought - it proved that the "tips" model of distribution is reasonably workable - although, same as in the RL, indeed selling the closed-source version may be a more profitable in the short term. However, what this means is that the suppliers are forced to deliver the better quality products for the same price - so I believe the open-source model is quite beneficial to the consumer. (Just don't be too strict and let those producers starve, ok ? :-)

I am leaving this post as an anchor for the suggestions on improvements and general feedback about this creation, and if there are some interesting ideas, and I have time (which is a bit difficult), maybe they would see the light.

I'd like to again thank all the user community for all the tips, and I am glad that you liked it :-)

I have some ideas for some other projects for the future (and some are partially implemented) - so stay tuned to the blog for more news :)

Sunday, July 1, 2007

OpenSim in grid mode error...

*geek mode on*

Started playing with OGS (Open Grid Services) for opensim, and spent a wild amount of time with a "simple" error - the coordinates in the client profile were not the same as the coordinates as the coordinates of the sim (997,996).

The stack trace looked as follows:

http://:/
System.UriFormatException: Invalid URI: The hostname could not be parsed.
at System.Uri.Parse (System.String uriString) [0x00000]
at System.Uri.ParseUri () [0x00000]
at System.Uri..ctor (System.String uriString, Boolean dontEscape) [0x00000]
at System.Uri..ctor (System.String uriString) [0x00000]
at System.Net.WebRequest.Create (System.String requestUriString) [0x00000]
at Nwc.XmlRpc.XmlRpcRequest.Send (System.String url, Int32 timeout) [0x00000]
at OpenSim.Framework.User.UserProfileManager.CustomiseResponse (System.Collections.Hashtable& response, OpenSim.Framework.User.UserProfile theUser) [0x00000]
at OpenSim.Framework.User.UserProfileManager.XmlRpcLoginMethod (Nwc.XmlRpc.XmlRpcRequest request) [0x00000]

Hopefully it saves some time to others =)

And a small addition to LoadFromGrid() method in the Common/OpenSim.Framework/SimProfile.cs, which would have helped, would look something like this:

if ((string)RespData["error"] != "") {
Console.WriteLine("Error from grid server: " + (string)RespData["error"]);
}

I'm writing this since I saw at least one other soul hitting the same problem - so mostly for google feeding.