Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Tuesday, May 13, 2008

Impressive 3d for your home use..

The videos are not so new, but I did not see them before. I can feel a trip to the shop sometime :)

Saturday, April 12, 2008

New toysand the effects

Ciaran writes about the new toy in progress.

I'll copy in the embedded Youtube video here, because it's pretty cool:



While I wholehartedly adore the neatness of this - what makes me wonder is the ergonomics of such a steering - an almost static standing position (especially leaning forwards and backwards) - looks like a good recipe for various muscular problems... Or not ?

Saturday, August 11, 2007

Ajaxlife 3d - maybe with javascript ? :-)

Now, after all these touchy posts, something bit more geeky.

When I first heard about AjaxLife, I thought "hmm. got to be a phishing". Well, it did sound too good to be true. (And looking at the picture, it seemed like a full-blown 3D-rendered landscape, which according to my knowledge was impossible. And still is :-)

So, I'd like to use this post to publicly apologize to Katharine for my scepticism, as I mistook a static picture for a dynamically rendered one :) I tried the ajaxlife since, and indeed it works great, very nifty.

However, I'm still haunted by that "3D in the browser" thing, and today googled for a few interesting items - some of them might be well-known to you, some are not - they're not a bloody-edge, but do provide some food for thought.


The demo of the <canvas> tag, which is almost a classic now. The textured version gives around 3-5fps on my laptop with the "high res textures". Which is almost comparable to SL performance that I get (although indeed with much more graphics in it)

realtime 3D rendering demo - a very neat hack with using the <div> elements to create right triangles, some math to render arbitrary triangles by a reduced number of divs. well, and once you can render any 2d triangle of an arbitrary color.. all the rest is a boring mechanics :)

Full-functional raytracer entirely in javascript Useless for dynamic graphics, a total CPU hog (and I don't want to see the DOM that the image of 128x128 creates :), but maybe useful for experiments with in-browser rendering of sculpties, if coupled with pnglets for saving the resulting works ?

Since I obviously definitely will not ever have time to mess around with it - just coining the idea in the hope that someone with enough time and passion for SL might look at this - representing at least the relative positions of avatars in 3D in the browser might be quite a fun.

(And in case there are any teachers out there - I'd think it might make a good topic for a project in a coming school year - a mix of 3D rendering, some HTML, Javascript coding, and server-side coding looks like quite a fun of a task to me).