Showing posts with label edit. Show all posts
Showing posts with label edit. Show all posts

Tuesday, August 14, 2007

opensim for more visual types

To compensate for the long run of garbage on the previous post, for the more visual types, here's a snapshot from my test run with opensim - slightly with inter-metaverse twist again :)

opensim_build_jpg

For the techies who want to repeat the experiment:

* check out the revision 1641
* find the file OpenSim/Region/Environment/Scenes/SceneObjectPart.cs
* On line 221, just before "ScheduleFullUpdate()" call, insert: "m_flags = (LLObject.ObjectFlags)0xFFFFFFFF;"
* build

Now you can edit the objects you rez. Well, everyone can edit your objects, but you should be able to have some fun building extremely quickly.

NB: don't spend too much time on this - since the results are not persistent! (maybe a bug, maybe still the restructuring - I will need to check).