We had a very nice crash party on Ruth/Zion. Shortly before it started, I noticed there were some physics errors swinging across the screen:
ODE Message 2: vector has zero size in dNormalize4() File odemath.cpp Line 129
so since we wanted to test the capacity, the crash party proper, was without the physics.
Nonetheless, we had a very nice attendance, peaking, I believe, at 20 avatars packed in a very small space. It did feel pretty crowded.
Some things noticed:
1) the clients tended to disconnect every now and then by the server. This is something I attribute to current packet code not being too efficient - we queue up too many packets, the "ping" from the server gets delayed too much, and the server kills the client. I expect that when we improve the packet sending code, it should take care of itself.
2) while trying to type "show users", I got a funny crash due to an exception in the system routine, which I have now addressed (r1927).
3) There were tracebacks printed when adding the users after the extended period of time with many avatars - sdague should have fixed them as well.
Other than that - we had a pretty fun time, and the 20 avatars in 1 hour have created quite a bunch of fun things - which made the landscape of Zion/Ruth much more lovely than the emptiness it had before...
p.s. Vint had made a cool machinima of the event, and Nebadon has made a second machinima - which you can see inworld on Ruth. Find it :)
p.p.s. Correction: you can *not* see the second machinima inworld - as the land media settings do not survive the restart of the sim, I rather had to come up with another solution - the screen, when clicked, will tell you the URL to view the machinima at... This is kinda quirky, but making the media URLs persistent is bit more than a quick patch, so it will have to stay as it is for now.
Saturday, September 15, 2007
Crash party...
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6 comments:
Nice time, indeed. We really should do it weekly.
I got to relog after each trying to change apearance, each time I ended up without possibility to talk, walk and hear.But I was a stubborn girl. I guess that is fixed now. One day I will have my eyes instead of empty black holes. Until then, be afraid, be very afraid of the ghost of the OpenSim.
hehe :) yeah noone said it would be easy :)
change appearance: I heard there was a client crash, which was fixed... you can try logging in now - as per the latest post, the Zion is now self-maintaining to the latest version, and hopefully the userbase/assets/etc. will be surviving.
the black holes - that's interesting. I never tried the eye textures before, but AFAIK there should not be anything specific... did you try any other texture ? (maybe all-green, just to see if it works at all)
no, I jumped on the prims to chech how physical they are :)
I'll play with eyes these days.
Gotta see the wiki, if there is any space for bugs and features testing....
otherwise we just have to put a 'blindfold' on our head skins? =d
dandellion: take a look at this if it is what you are looking for. :)
Yes! Thanks a lot.
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