Tuesday, April 8, 2008

Thoughts on presence, chat, and groups...

Even though it's pretty much early for this, I've started to muse more in detail about scaling the chat/presence/identity thing. I think it's actually pretty straightforward if we introduce the concept of "home server" - a place where the avatar "belongs". This does not have to be a sim as such - since these activities are not necessarily related to the 3d presence.

A user would have a "home identity server" - something that they trust enough to hold the private key of the avatar, and authorize the signing / encryption operations using this key. This server would house also their "profile" - something that holds the pointers to the their "home inventory server", "home message server", "home presence server", possibly even "home physics server" (even though at current the distributed physics is probably out of the question, one should not assume it will always be like this). The "publicly viewable" profile would also hold the offline contact mail - dedicated to the communications when "off-line".

Then a lot of things become quite easy. Let's take a look at presence. If I add you to my contact list, all I have to do upon my login is to have my home presence server contact the home presence servers of my contact list and notify them that I am online - then they can update the state of the contact lists for the folks who are based there - and correspondingly to let my presence server know in return which of my contacts are online. Assuming the "friendship" link between the presence servers is protected by a shared key specific for this link, it will be rather difficult to spoof - as well as to get an unsolicited presence queries, unless explicitly permitted.

Of course, then revoking the "friendship" is also possible by either of the sides - you just invalidate the shared key for that link, and then the matter of
unsolicited queries reduces to a classic problem of fighting off the DoS against a website - which, although it is a difficult problem, has already received enough attention and has some solutions.

IMs are again trivial - my chat server knows who is online and who is not from the presence server, and can either relay the message to the contacts' chat servers or directly send it to them via their contact email in case they are offline. What's nicest is that then it is only the two servers - those of the sender and of the recipient - participating in the process, so this should scale pretty well as the number of "providers" go up.

Groups then could become just an special abstraction of "contact list" - with the difference that it would act more in a hub-spoke fashion - the members would send their presence / chat data to this server, and it would be the group server authorizing (or not!) chat in the groups, or providing this right to only a few people, etc.

These "contact list records" stored in the friends list / groups could hold some more interesting stuff - e.g. does this user allow the inventory offers from members of the given group, or from its contacts. Of course, the final permission check would be done on the recipient's servers - but putting the signed info as close to the source as possible, it would allow to prevent the waste of resources amongst the "well-behaved" servers.

And again - the protection from the ill-behaved servers reduces to countering a DoS from an untrustworthy source.

I'm pretty sure this is all doable with a little bit of PKI+shared secret+SSL woodoo.

The only (possibly large for some) drawback that I see is the need to expose an email address into the "identity profile" - which needs to be tackled. But the exposing of the email address only makes it resilient in the case of the server-side problems - i.e. in the case of IM, if your chat server could not contact my chat server (which was brought down by a vicious admin), then it would send an email using the exposed mail address.

Nothing prevents from just allocating a "VW-only" email address on the chat server (or its mail-handling counterpart) itself - then the server failures will only cause the delayed delivery of the IMs, but not a total failure. Probably that's the best way.

And given that your home chat server might allocate more than one email - say, one per contact, it would become quite easy to sort/prioritize the email-based IMs. And possibly even request the sent messages be signed by the sender + have the sender's profile attached - this way one can verify their authenticity, and store the state within the message itself.

4 comments:

yolto.com said...

Hi, Daltonic Gin.
You can contact me by e-mail if you are interested in participating in our project (p(at)yolto.com), because what you are describing is pretty much what we have accomplished already (not everything's on the web-site yet, updating it these days).
Regards.

Dalien said...

Thanks for the offer - alhough I think we might be having a bit different goals.

It's not a ground-breaking comp sci research that I am writing up - just some relatively basic scalability tricks - which I think you might be using them for - but for me the additional interesting element is the potential heterogeneity of the environment and interplay of *different* [identity|currenty|whatever else] providers, including "I am an identity provider for myself" type of thing.

Unless I misunderstood...

IYan Writer said...

Mobile networks do very similar stuff - google for HLR (Home Location Register) and VLR (Visitor Location Register).

Dalien said...

nice to meet you IYan :)

hmm indeed - looks like my above mumble was mostly about HLR/MSC-like roles. (given that the users do not "travel" from one location to the other)

And the VLR-like role in that case would be the region server itself (aka "the sim proper, which handles the packets").

There's so much nothing new at all under the sun :-)