Then, physics engine is in - so I can walk on prims now! (well, it is still quirky - but it does work somewhat)
Here's newruthed yours truly, standing on the prim, looking at the sun:
And here I am, having put the script with the touch event which says "hello", and quickly opening up the prim inventory box after that (capturing that screen was a bit tricky - I had to do it rather quickly so that the text does not disappear):
On the same exhibit you can see a funny quirk - when I was standing atop the 45-degree prims, and was editing the small prim underneath, some highly forces have started to move my avie around.
I think this must be the neurokinetics, but I would need to check with danx0r :)
Indeed all of the above is just the initial raving, the things are currently *very* rough on the edges, e.g. at this time the scripts disappear after a few minutes (the fix is being worked on), but Tedd did test 50 scripts running at the same time. We should scale more - as the scripts without the events seem to not consume CPU almost at all. We will try things out as we go...
No comments:
Post a Comment