We had a very nice crash party on Ruth/Zion. Shortly before it started, I noticed there were some physics errors swinging across the screen:
ODE Message 2: vector has zero size in dNormalize4() File odemath.cpp Line 129
so since we wanted to test the capacity, the crash party proper, was without the physics.
Nonetheless, we had a very nice attendance, peaking, I believe, at 20 avatars packed in a very small space. It did feel pretty crowded.
Some things noticed:
1) the clients tended to disconnect every now and then by the server. This is something I attribute to current packet code not being too efficient - we queue up too many packets, the "ping" from the server gets delayed too much, and the server kills the client. I expect that when we improve the packet sending code, it should take care of itself.
2) while trying to type "show users", I got a funny crash due to an exception in the system routine, which I have now addressed (r1927).
3) There were tracebacks printed when adding the users after the extended period of time with many avatars - sdague should have fixed them as well.
Other than that - we had a pretty fun time, and the 20 avatars in 1 hour have created quite a bunch of fun things - which made the landscape of Zion/Ruth much more lovely than the emptiness it had before...
p.s. Vint had made a cool machinima of the event, and Nebadon has made a second machinima - which you can see inworld on Ruth. Find it :)
p.p.s. Correction: you can *not* see the second machinima inworld - as the land media settings do not survive the restart of the sim, I rather had to come up with another solution - the screen, when clicked, will tell you the URL to view the machinima at... This is kinda quirky, but making the media URLs persistent is bit more than a quick patch, so it will have to stay as it is for now.
Nice time, indeed. We really should do it weekly.
ReplyDeleteI got to relog after each trying to change apearance, each time I ended up without possibility to talk, walk and hear.But I was a stubborn girl. I guess that is fixed now. One day I will have my eyes instead of empty black holes. Until then, be afraid, be very afraid of the ghost of the OpenSim.
hehe :) yeah noone said it would be easy :)
ReplyDeletechange appearance: I heard there was a client crash, which was fixed... you can try logging in now - as per the latest post, the Zion is now self-maintaining to the latest version, and hopefully the userbase/assets/etc. will be surviving.
the black holes - that's interesting. I never tried the eye textures before, but AFAIK there should not be anything specific... did you try any other texture ? (maybe all-green, just to see if it works at all)
no, I jumped on the prims to chech how physical they are :)
ReplyDeleteI'll play with eyes these days.
Gotta see the wiki, if there is any space for bugs and features testing....
otherwise we just have to put a 'blindfold' on our head skins? =d
ReplyDeletedandellion: take a look at this if it is what you are looking for. :)
ReplyDeleteYes! Thanks a lot.
ReplyDelete